fantasy-console/index.ts

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import {
mainloop,
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frame,
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clearScreen,
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} from "./io/window.ts";
import { runCode } from "./runtime/runcode.ts";
import { getCodeSheet } from "./io/sheet.ts";
import { refreshKeyboard, keyPressed, K } from "./io/keyboard.ts";
import { repl, resetRepl } from "./repl/repl.ts";
import { addToContext } from "./runtime/runcode.ts";
import { editmode } from "./editor/editmode.ts";
import { refreshMouse } from "./io/mouse.ts";
import { camera } from "./runtime/builtins.ts";
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// deno-lint-ignore no-explicit-any
let game: any = null;
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let mode: "play" | "edit" | "repl" = "repl";
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addToContext("play", async () => {
game = await runCode(getCodeSheet(0));
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mode = "play";
game.init();
});
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clearScreen();
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await mainloop(async (_t) => {
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// TODO: use t
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if (keyPressed(K.ESCAPE)) {
const modeTo = ({
play: "repl",
edit: "repl",
repl: "edit",
} as const)[mode];
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if (mode === "play") {
resetRepl();
}
if (mode === "edit") {
clearScreen();
}
mode = modeTo;
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} else {
if (mode === "play") {
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if (game) {
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await game.update();
await game.draw();
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}
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frame();
} else if (mode === "repl") {
repl.update();
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camera(0, 0);
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repl.draw();
frame();
} else if (mode === "edit") {
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await editmode.update();
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camera(0, 0);
editmode.draw();
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frame();
}
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}
refreshKeyboard();
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refreshMouse();
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}, false);