Make changes playable
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@ -1,10 +1,9 @@
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import { clearScreen, fillRect } from "./window.ts";
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import { font, fontWidth, fontHeight } from "./font.ts";
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import { fontWidth, fontHeight } from "./font.ts";
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import { drawText } from "./builtins.ts";
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import { COLOR } from "./colors.ts";
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import { getCart } from "./cart.ts";
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import {getSheet, setSheet} from "./sheet.ts";
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import { K, getKeyboardString, getKeysPressed, keyDown, keyPressed, shiftKeyDown } from "./keyboard.ts";
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import { K, getKeyboardString, keyPressed, shiftKeyDown } from "./keyboard.ts";
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// deno-lint-ignore prefer-const
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let tab: "code" | "sprite" | "map" | "sfx" | "music" = "code";
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@ -150,7 +149,7 @@ const drawCodeField = (code: string, x: number, y: number, w: number, h: number)
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const update = () => {
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if (tab === "code") {
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const {code, anchor, focus, focusX, focusY} = codeTabState;
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const { focus, focusX, focusY} = codeTabState;
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const keyboardString = getKeyboardString();
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if (keyboardString) {
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codeTabState.insertText(keyboardString);
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17
index.ts
17
index.ts
@ -9,13 +9,16 @@ import { repl, resetRepl } from "./repl.ts";
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import { addToContext } from "./runcode.ts";
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import { editmode } from "./editmode.ts";
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const game = codeSheet(0);
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game.init();
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// deno-lint-ignore no-explicit-any
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let game: any = null;
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let mode: "play" | "edit" | "repl" = "repl";
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addToContext("play", () => {mode = "play"});
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addToContext("play", () => {
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mode = "play";
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game = codeSheet(0);
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game.init();
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});
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clearScreen();
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@ -37,8 +40,10 @@ await mainloop((_t) => {
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mode = modeTo;
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} else {
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if (mode === "play") {
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game.update();
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game.draw();
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if (game) {
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game.update();
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game.draw();
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}
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frame();
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} else if (mode === "repl") {
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repl.update();
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