126 lines
3.7 KiB
TypeScript
126 lines
3.7 KiB
TypeScript
![]() |
import { renderCart as rawRenderCart } from "./rawRenderCart";
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type PicoCart = {
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name: string;
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data: string; // TODO: ideally, accept png data url as well (or even just actual url?)
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}
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type PlayerButtons = {
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left: boolean;
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right: boolean;
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up: boolean;
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down: boolean;
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o: boolean;
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x: boolean;
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menu: boolean;
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}
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type PicoPlayerHandle = {
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// external things
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readonly canvas: HTMLCanvasElement;
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// i/o
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setButtons: (buttons: PlayerButtons[]) => void;
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setMouse: (mouse: {
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x: number;
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y: number;
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leftClick: boolean;
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rightClick: boolean;
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}) => void;
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setGamepadCount: (count: number) => void;
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readonly gpio: number[]; // read + write (should be 256-tuple)
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// audio
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setAudioContext: (audioContext: AudioContext) => void;
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// state (all communicated out)
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readonly state: {
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readonly frameNumber: number;
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readonly isPaused: boolean;
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readonly hasFocus: boolean;
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readonly requestPointerLock: boolean;
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readonly requirePageNavigateConfirmation: boolean;
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readonly showDpad: boolean;
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readonly shutdownRequested: boolean;
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readonly soundVolume: number;
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};
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// misc?
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setTouchDetected: (touchDetected: boolean) => void;
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dropCart: (cart: PicoCart) => void;
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}
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const imageToNumbers = async (url: string): Promise<number[]> => {
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return [];
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}
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const bitfield = (...args: boolean[]): number => {
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if (!args.length) {
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return 0;
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}
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return (args[0]?1:0)+2*bitfield(...args.slice(1));
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}
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export const makePlayer = async (carts: PicoCart[]): Promise<PicoPlayerHandle> => {
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const canvas = document.createElement("canvas");
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canvas.style.imageRendering = "pixelated";
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const Module = {canvas};
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const handle = rawRenderCart(Module, carts.map(cart => cart.name), await Promise.all(carts.map(cart => imageToNumbers(cart.data))));
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handle.pico8_state = {};
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handle.pico8_buttons = [0,0,0,0,0,0,0,0];
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handle.pico8_mouse = [0,0,0];
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handle.pico8_gpio = [
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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];
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handle.pico8_gamepads = {count: 0};
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return {
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canvas,
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state: {
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frameNumber: handle.pico8_state.frame_number!,
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isPaused: !!handle.pico8_state.is_paused!,
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hasFocus: !!handle.pico8_state.has_focus!,
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requestPointerLock: !!handle.pico8_state.request_pointer_lock!,
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requirePageNavigateConfirmation: !!handle.pico8_state.require_page_navigate_confirmation!,
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showDpad: !!handle.pico8_state.show_dpad!,
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shutdownRequested: !!handle.pico8_state.shutdown_requested!,
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soundVolume: handle.pico8_state.sound_volume!,
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},
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gpio: handle.pico8_gpio,
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setMouse({x, y, leftClick, rightClick}) {
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handle.pico8_mouse = [x, y, bitfield(leftClick, rightClick)];
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},
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setButtons(buttons) {
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// TODO: pad this properly here instead of casting
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handle.pico8_buttons = buttons.map(({left, right, up, down, o, x, menu}) => bitfield(left, right, up, down, o, x, menu)) as any;
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},
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setGamepadCount(count) {
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handle.pico8_gamepads = {count};
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},
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setTouchDetected(touchDetected) {
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handle.p8_touch_detected = touchDetected ? 1 : 0;
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},
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dropCart(cart) {
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handle.p8_dropped_cart_name = cart.name;
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// TODO: make sure this is a dataURL first, and if not, load it and then pass it in
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handle.p8_dropped_cart = cart.data;
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},
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setAudioContext(audioContext) {
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handle.pico8_audio_context = audioContext;
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}
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}
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}
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