comment out gpio stuff
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@ -35,7 +35,10 @@ export type PicoPlayerHandle = {
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rightClick: boolean;
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}) => void;
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setGamepadCount: (count: number) => void;
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gpio: number[] & {subscribe: (f: (gpio: number[]) => void) => void}; // read + write (should be 256-tuple)
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gpio: (
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number[]
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// & {subscribe: (f: (gpio: number[]) => void) => void}
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); // read + write (should be 256-tuple)
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// state
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readonly state: {
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@ -97,8 +100,7 @@ export const makePicoConsole = async (props: {
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handle.pico8_state = {};
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handle.pico8_buttons = [0,0,0,0,0,0,0,0];
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handle.pico8_mouse = [0,0,0];
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let gpioChanged = (gpio: number[]) => {};
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const gpioInner = [
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handle.pico8_gpio = [
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@ -116,27 +118,46 @@ export const makePicoConsole = async (props: {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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];
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handle.pico8_gpio = new Proxy(gpioInner, {
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get(target, prop) {
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return target[prop as any];
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},
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set(target, prop, newValue) {
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const t = target as any;
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if (t.setting) {
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return false;
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}
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const prev = [...target];
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target[prop as any] = newValue;
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const next = [...target];
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if (!t.dontSend && prev.some((p, i) => p !== next[i])) {
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gpioChanged(target);
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}
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return true;
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}
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});
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(handle as any).pico8_gpio.subscribe = (f: (gpio: number[]) => void) => {
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gpioChanged = f;
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}
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// let gpioChanged = (gpio: number[]) => {};
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// const gpioInner = [
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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// ];
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// handle.pico8_gpio = new Proxy(gpioInner, {
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// get(target, prop) {
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// return target[prop as any];
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// },
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// set(target, prop, newValue) {
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// const t = target as any;
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// if (t.setting) {
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// return false;
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// }
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// const prev = [...target];
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// target[prop as any] = newValue;
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// const next = [...target];
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// if (!t.dontSend && prev.some((p, i) => p !== next[i])) {
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// gpioChanged(target);
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// }
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// return true;
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// }
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// });
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// (handle as any).pico8_gpio.subscribe = (f: (gpio: number[]) => void) => {
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// gpioChanged = f;
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// }
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handle.pico8_gamepads = {count: 0};
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return {
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raw: handle,
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